Showing posts with label dice. Show all posts
Showing posts with label dice. Show all posts
Tuesday, April 12, 2022
A Gallery of Ancience d20 Dice
Here is a gallery of ancient d20 dice. I love it! (It includes the one that I discussed in this post. Also see this post and this post. The second of these also showed up in a previous post.
Also, this reminds me: I need more dice.
(Tip of the cap to Chris Klausmeier.)
Also, this reminds me: I need more dice.
(Tip of the cap to Chris Klausmeier.)
Saturday, September 26, 2020
Personal Dice
Thanks very much to @chadtopaz for designing these dice for me!
— Mason Porter (@masonporter) September 27, 2020
It was awesome to wake up to these designs on social media.
I need to get these made in physical form. I especially want something in d20 form. pic.twitter.com/20gx0Vy6fq
Wednesday, September 18, 2019
A Very Large Roll of the Dice (for a Very Large Fireball)
Last Friday (September 13th), a truck turned too sharply, spilling about 216,000 six-sided dice "onto Interstate 75 in Atlanta in what could be the biggest unintentional dice roll ever."
I love the last line of the article: "The truck was undamaged, having made its saving throw."
Note: It would be quite a fireball to require this many d6 rolls!
Note 2: The article title is annoying, as the "perfect" comment is plain wrong. And the 756,000 number doesn't even come from a role. It is estimate based on an equal probability of each outcome for each die and an estimate of the number of dice.
Update: It occurs to me: I'm going to turn this incident into a problem for my mathematical-modeling course.
I love the last line of the article: "The truck was undamaged, having made its saving throw."
Note: It would be quite a fireball to require this many d6 rolls!
Note 2: The article title is annoying, as the "perfect" comment is plain wrong. And the 756,000 number doesn't even come from a role. It is estimate based on an equal probability of each outcome for each die and an estimate of the number of dice.
Update: It occurs to me: I'm going to turn this incident into a problem for my mathematical-modeling course.
Friday, August 02, 2019
Critical-Failure Dice
I need to get myself some of these critical-failure dice, which replace the "1" (for critical misses, of course) in the 20-sided die by the f-word. I want some!
And I especially like the new rainbow version of these dice!
Update (8/05/19): My dice arrived today!
And I especially like the new rainbow version of these dice!
Update (8/05/19): My dice arrived today!
Monday, April 08, 2019
My D & D Selfie
Apparently, there is a Saturday Night Live skit (which I haven't seen) from this weekend that has spawned the hashtag #DnDSelf, of which I approve. I decided to participate in it.
For my #DnDSelfie, here is (1) a shelf with lots of gaming materials (going back to first edition) and characters and stuff and of course (2) lots of dice, including d20s for all occasions (don't forget the small but deadly), and a plush mimic dice bag. pic.twitter.com/UYhHmnhcpR
— Mason Porter (@masonporter) April 8, 2019
Labels:
dice,
Dungeons and Dragons,
selfies,
social media,
twitter
Friday, March 30, 2018
A Pitch for My New Novel
As determined from my dice (and this handy chart), here is the pitch for my new novel: A dystopian fairy tale about a dissatisfied doctor's vacation to expose her social media addiction.
By the way, my d30 (where I rolled again for any results from 27–30) rolled 20 three times during this process, and its only roll below 18 was a single 14, with all but those two rolls in the 20s (including a few of at least 27). Clearly, this is a damage die.
Also, can we get a chart like this for cover letters and grant proposals, please?
P.S. A social media addiction should be contrasted with an antisocial media addiction.
(Tip of the cap to Jennifer Ouellette.)
By the way, my d30 (where I rolled again for any results from 27–30) rolled 20 three times during this process, and its only roll below 18 was a single 14, with all but those two rolls in the 20s (including a few of at least 27). Clearly, this is a damage die.
Also, can we get a chart like this for cover letters and grant proposals, please?
P.S. A social media addiction should be contrasted with an antisocial media addiction.
(Tip of the cap to Jennifer Ouellette.)
Saturday, December 09, 2017
Ordering Dice by Stirring Them (Not Shaking Them)
As stated in the Physics Focus blurb about this article, "A jumble of thousands of cubic dice, agitated by an oscillating rotation, can rapidly become completely ordered, a result that is hard to produce with more conventional shaking."
Also, take a look at the very short video.
Very cool!
(Tip of the cap to Andrea Welsh.)
Also, take a look at the very short video.
Very cool!
(Tip of the cap to Andrea Welsh.)
Labels:
awesome,
dice,
granular media,
physics,
publications
Saturday, October 14, 2017
An Ancient Roman Dice Tower
It would be awesome to whip out one of these — ideally, along with an ancient d20 — during a Dungeons & Dragons game.
(Tip of the cap to Sydney Padua.)
Ancient roman dice tower used in the playing of dice games from IV AD pic.twitter.com/5TckuhqKqf
— Museum Archive (@MuseumArchive) October 13, 2017
(Tip of the cap to Sydney Padua.)
Tuesday, September 20, 2016
Things to Do on the Last Night Before Your International Move
Things to do on the last night before your international move:
1. Order a bunch of novels to arrive at your new place.
2. Finally order that 120-sided die (d120) you've been eyeing for months.
3. Get ice cream. (Seriously, how could I not go to G & D's on my last night here?)
1. Order a bunch of novels to arrive at your new place.
2. Finally order that 120-sided die (d120) you've been eyeing for months.
3. Get ice cream. (Seriously, how could I not go to G & D's on my last night here?)
Wednesday, August 10, 2016
Tales from the ArXiv: Lyapunov Exponents and Dungeons & Dragons Dice
My latest 'favorite' figure caption —— to slightly abuse the term 'favorite', because it means I really like it but need not necessarily be my literal favorite —— from a math paper comes from today's arXiv offering from Amie Wilkinson.
This paper is an expository mathematical look at Lyapunov exponents and why they're interesting. It is based on Wilkinson's 2016 JMM current-events lecture.
By the way, Amie Wilkinson is the example I have broached when I brought up to mathematicians whether somebody who missed the age-40 Fields Medal would have gotten one if life breaks, etc. were taken into account. I think she probably would have gotten one.
This paper is an expository mathematical look at Lyapunov exponents and why they're interesting. It is based on Wilkinson's 2016 JMM current-events lecture.
By the way, Amie Wilkinson is the example I have broached when I brought up to mathematicians whether somebody who missed the age-40 Fields Medal would have gotten one if life breaks, etc. were taken into account. I think she probably would have gotten one.
Labels:
arxiv,
dice,
Dungeons and Dragons,
dynamical systems,
mathematicians,
mathematics,
polyhedra
Wednesday, January 20, 2016
Ancient Egyptian d20
Apparently, Ancient Egyptians made small model icosohedrons (i.e., d20s, for those with a role-playing game bent).
One day, I hope that somebody unearths a character sheet, written in hieroglyphics, that was buried with an ancient Egyptian royal.
(Tip of the cap to Steven Wilson.)
One day, I hope that somebody unearths a character sheet, written in hieroglyphics, that was buried with an ancient Egyptian royal.
(Tip of the cap to Steven Wilson.)
Sunday, August 23, 2015
Dice for Visually-Impaired RPGers
Take a look at this 20-sided die for visually-impaired gamers. This is awesome.
Labels:
access,
awesome,
dice,
Dungeons and Dragons,
RPGs
Dice: Choose Your Weapon
Yes, my main dice bag was originally purposed to contain bags of coffee beans — what could possibly be more appropriate for me?
I have lost and gained a few dice over the years, but here is the current collection. The boring lavender set is the first set I bought specifically for RPGs.
The d20s that are meant especially for fire and poison are obvious. There are one or two I can argue for acid. I ought to get one for lightning (and for ice, for that matter).
Monday, February 25, 2013
Ancient d20
Oh, wow! Ancient Egyptians were apparently rolling 20-sided dice. That is incredibly awesome!
(Tip of the cap to Game Empire of Pasadena.)
Sunday, May 08, 2011
Homemade Dice
Today I got an e-mail about a blog where the blogger discusses his homemade dice. Sweet!
The blog also includes a link to the guy's e-bay page where one can buy the dice.
(Tip of the cap to Mark Jenkins.)
The blog also includes a link to the guy's e-bay page where one can buy the dice.
(Tip of the cap to Mark Jenkins.)
Friday, September 03, 2010
Dragon*Con: Day 1
I am exhausted, and today was only the first day. I was back in my hotel room at 7pm---much earlier than I was planning---because of how tired I am, and I am better of conserving strength for the next 2.5 days. This is one reason it's nice to have a room in one of the nearby hotels instead of a few metro stops away, as then it's easier to crash for a couple of hours and then come back for more on the same day. Alas.
I got up at 6:30 am and was at the registration just after 8am. (It would have been a bit earlier, but I got slightly lost. Things are split in 4 different hotels this year, and things were only in 2 different hotels the last time (2004) that I attended Dragon*Con. I then spent about 2.5 hours in line, though I was occasionally able to get pictures of people in interesting costumes. (I took a ton of cool pictures today, as expected. People-watching the plethora of people in costumes and taking pictures of them---and in this type of thing, they are very good sports about it; it's really rather nice---is one of my favorite parts of the Dragon*Con (and similar events).
I then headed off to pick up my gaming tickets that I bought a while back and then to enter my pseudodragon monk (named "Quasi", of course) in the Cheesegrinder, which is a deadly survival dungeon that is (obviously) very cheesy, has lots of character death, and encourages cheesiness and min/maxing skills by the players. Some of the dungeon rooms are also rather clever, though Quasi had some trouble with the very first room, which was called "Rock You Like a Hurricane". D'oh! (One of the people running the show made sure that that song was playing once we started the room.) Quasi is tiny, so he was absolutely useless in that room. In fact, he successfully passed 3 rooms and failed 1 (the party couldn't handle "Rock You Like a Hurricane", and it was mathematically impossible for Quasi to harm the huge elementals in the room, so he just tried to hunker down and prevent the hurricane from smashing him into the walls) without ever getting a chance to make a single attack! I wanted to use my spring attack and DC 23 poison sting. :) Quasi was maxed for saves, armor class, and immunities, but unfortunately he was incapable of doing anything more than a trivial amount of damage. (As a tiny creature, the physical damage---which was just about all he could do---gets really lessened. Quasi was built to be hard to kill but not to be able to dish out damage.) Unfortunately, Quasi wasn't immune to petrification (but was immune to many other things), so when the party entered the room with 4 medusas riding 4 basilisks, there was some trouble when he had to make 8 saves in the surprise round. I could only fail on a 1 because of my massive fortitude save, but unfortunately my d20s did their usual bit and got me one. One of the party members could have turned stone to flesh before it was too late, but he decided to cure light wounds on himself instead. That's ok---I was hungry and had already been playing for 3 hours. The Cheesegrinder is better organized than it used to be (granted, I don't know which year from 2005-2010 this happened) and the trophies they give out are much fancier. Quasi is a contender for the "WTF Award", which is given to the character that the DMs deem the strangest. He's not really a contender for anything else, but there is actually a chance that I'll end up in the Tournament of Champions this year (just like in 2004).
I know that for years I have been bragging about my award-winning pixie from the 2004 Cheesegrinder, when I lasted something like 11 rooms (taking about 11 or so hours) and then finished 2nd overall in the tournament of champions. Well, it turns out that after I demonstrated how broken pixies can be with that character, they were retired from PC choices because of me. The guy who runs the game specifically remembered both my character and me because of this. Score! As it mentions on the website, it is considered a nice player accomplishment when one is able to do that within the rules. And, of course, then such characters get retired, so one has to find another way to do it. (I wouldn't want to play the same character twice anyway.) Anyway, I have always really enjoyed the Cheesegrinder! I do realize it's not for everybody.
After I ate (and took pictures as I went along doing things all day, of course), I walked into the Walk of Fame a bit. There one could get autographs or even get one's picture taken with people---including several I'd be interested in---but one has to pay a nontrivial amount. (Among the ones there today, the cheapest of people I'd be interested in getting an autograph from was $25, but it's not worth it to me to pay that much for an impersonal autograph or to get my picture taken with someone. I'd rather just take pictures of people in costume. However, I will walk through again at other times just to see who is there. I am tempted to stand in a line if it's short just to say 'hi' even if I can't do anything else.)
I then went to both the dealer and exhibitor halls. I can't tell the difference between the two, but there was lots of cool stuff in both. (I'll want to go to at least the second of these again because I was very tired towards the end, and there are several booths at which I'd like to take closer looks.) The people selling ironic t-shirts kept complimenting me on the "Enjoy Crack" shirt I was wearing (actually, several others did as well). The only shirt I bought was the 2010 official Dragon*Con shirt, which is a nice blue tie-dye shirt. I bought several sweet new d20 dice (which I was planning anyway), and I also bought a d30 and a d16. Several of the booths had some really cool stuffed animals and others were from artists---I want to look at both of these types of booths more tomorrow---and one of the booths was by an indie retailer who makes her own stuffed animals, sculptures and other things. And she had a stuffed animal with which I absolutely fell in love---this is a gorgeous handmade stuffed phoenix for which I paid more money than a sane person would be for a stuffed animal. But it's *awesome*, and I can't wait to show it off! I have it packed up in a way to survive my trips back to North Carolina and then to Oxford, but I'll take a picture of it once I am back. This is the second most that I have ever paid for a stuffed animal, and the one for which I paid the most I bought on November 8th, 1986.
Plans tomorrow include the art gallery, a 3.5 D & D game from 6-10pm, more pictures (including finding a nice place to chill out and take pictures), and otherwise we'll see. Maybe I'll even go to one of the panels, which I have never actually done at Dragon*Con before.
I got up at 6:30 am and was at the registration just after 8am. (It would have been a bit earlier, but I got slightly lost. Things are split in 4 different hotels this year, and things were only in 2 different hotels the last time (2004) that I attended Dragon*Con. I then spent about 2.5 hours in line, though I was occasionally able to get pictures of people in interesting costumes. (I took a ton of cool pictures today, as expected. People-watching the plethora of people in costumes and taking pictures of them---and in this type of thing, they are very good sports about it; it's really rather nice---is one of my favorite parts of the Dragon*Con (and similar events).
I then headed off to pick up my gaming tickets that I bought a while back and then to enter my pseudodragon monk (named "Quasi", of course) in the Cheesegrinder, which is a deadly survival dungeon that is (obviously) very cheesy, has lots of character death, and encourages cheesiness and min/maxing skills by the players. Some of the dungeon rooms are also rather clever, though Quasi had some trouble with the very first room, which was called "Rock You Like a Hurricane". D'oh! (One of the people running the show made sure that that song was playing once we started the room.) Quasi is tiny, so he was absolutely useless in that room. In fact, he successfully passed 3 rooms and failed 1 (the party couldn't handle "Rock You Like a Hurricane", and it was mathematically impossible for Quasi to harm the huge elementals in the room, so he just tried to hunker down and prevent the hurricane from smashing him into the walls) without ever getting a chance to make a single attack! I wanted to use my spring attack and DC 23 poison sting. :) Quasi was maxed for saves, armor class, and immunities, but unfortunately he was incapable of doing anything more than a trivial amount of damage. (As a tiny creature, the physical damage---which was just about all he could do---gets really lessened. Quasi was built to be hard to kill but not to be able to dish out damage.) Unfortunately, Quasi wasn't immune to petrification (but was immune to many other things), so when the party entered the room with 4 medusas riding 4 basilisks, there was some trouble when he had to make 8 saves in the surprise round. I could only fail on a 1 because of my massive fortitude save, but unfortunately my d20s did their usual bit and got me one. One of the party members could have turned stone to flesh before it was too late, but he decided to cure light wounds on himself instead. That's ok---I was hungry and had already been playing for 3 hours. The Cheesegrinder is better organized than it used to be (granted, I don't know which year from 2005-2010 this happened) and the trophies they give out are much fancier. Quasi is a contender for the "WTF Award", which is given to the character that the DMs deem the strangest. He's not really a contender for anything else, but there is actually a chance that I'll end up in the Tournament of Champions this year (just like in 2004).
I know that for years I have been bragging about my award-winning pixie from the 2004 Cheesegrinder, when I lasted something like 11 rooms (taking about 11 or so hours) and then finished 2nd overall in the tournament of champions. Well, it turns out that after I demonstrated how broken pixies can be with that character, they were retired from PC choices because of me. The guy who runs the game specifically remembered both my character and me because of this. Score! As it mentions on the website, it is considered a nice player accomplishment when one is able to do that within the rules. And, of course, then such characters get retired, so one has to find another way to do it. (I wouldn't want to play the same character twice anyway.) Anyway, I have always really enjoyed the Cheesegrinder! I do realize it's not for everybody.
After I ate (and took pictures as I went along doing things all day, of course), I walked into the Walk of Fame a bit. There one could get autographs or even get one's picture taken with people---including several I'd be interested in---but one has to pay a nontrivial amount. (Among the ones there today, the cheapest of people I'd be interested in getting an autograph from was $25, but it's not worth it to me to pay that much for an impersonal autograph or to get my picture taken with someone. I'd rather just take pictures of people in costume. However, I will walk through again at other times just to see who is there. I am tempted to stand in a line if it's short just to say 'hi' even if I can't do anything else.)
I then went to both the dealer and exhibitor halls. I can't tell the difference between the two, but there was lots of cool stuff in both. (I'll want to go to at least the second of these again because I was very tired towards the end, and there are several booths at which I'd like to take closer looks.) The people selling ironic t-shirts kept complimenting me on the "Enjoy Crack" shirt I was wearing (actually, several others did as well). The only shirt I bought was the 2010 official Dragon*Con shirt, which is a nice blue tie-dye shirt. I bought several sweet new d20 dice (which I was planning anyway), and I also bought a d30 and a d16. Several of the booths had some really cool stuffed animals and others were from artists---I want to look at both of these types of booths more tomorrow---and one of the booths was by an indie retailer who makes her own stuffed animals, sculptures and other things. And she had a stuffed animal with which I absolutely fell in love---this is a gorgeous handmade stuffed phoenix for which I paid more money than a sane person would be for a stuffed animal. But it's *awesome*, and I can't wait to show it off! I have it packed up in a way to survive my trips back to North Carolina and then to Oxford, but I'll take a picture of it once I am back. This is the second most that I have ever paid for a stuffed animal, and the one for which I paid the most I bought on November 8th, 1986.
Plans tomorrow include the art gallery, a 3.5 D & D game from 6-10pm, more pictures (including finding a nice place to chill out and take pictures), and otherwise we'll see. Maybe I'll even go to one of the panels, which I have never actually done at Dragon*Con before.
Labels:
awesome,
dice,
Dragon*Con,
Dungeons and Dragons,
gaming,
RPGs,
stuffed animals
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